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🤖OpenAI
May 25, 2018
Product Updates

Gym Retro

Overview

OpenAI has launched the full edition of Gym Retro, which serves as a research platform for reinforcement learning using video games. The update expands the organization's public collection from roughly 70 Atari titles and 30 Sega titles to over 1,000 games supported by different emulators. Additionally, OpenAI is sharing the specific tool it employs to integrate new games into the system.

Key Takeaways

  • OpenAI has officially launched the complete version of Gym Retro, an experimental platform designed for reinforcement learning research centered on video games.

    This release significantly broadens the organization's public offering, moving beyond an earlier set of about 70 Atari games and 30 Sega games to encompass over 1,000 games.

  • The expanded system relies on a variety of backing emulators to run these titles across different software environments.

    Along with the expanded game catalog, OpenAI is distributing the tool that its team uses to integrate additional titles into Gym Retro.

  • For researchers building artificial intelligence agents, access to a diverse suite of game environments helps evaluate how well reinforcement learning algorithms generalize across distinct visual and mechanics-based challenges rather than memorizing single environments.

    OpenAI released the complete edition of Gym Retro to support reinforcement learning research on video games.

  • The platform expanded its available library from approximately 70 Atari and 30 Sega titles to over 1,000 games.

    Multiple backing emulators are used to power the expanded catalog of games within the research platform.

  • OpenAI also made public the internal tool utilized for adding extra games to Gym Retro.

Stats & Key Facts

  • #The platform expanded its available library from approximately 70 Atari and 30 Sega titles to over 1,000 games.

OpenAI has officially launched the complete version of Gym Retro, an experimental platform designed for reinforcement learning research centered on video games. This release significantly broadens the organization's public offering, moving beyond an earlier set of about 70 Atari games and 30 Sega games to encompass over 1,000 games. The expanded system relies on a variety of backing emulators to run these titles across different software environments.

Along with the expanded game catalog, OpenAI is distributing the tool that its team uses to integrate additional titles into Gym Retro. For researchers building artificial intelligence agents, access to a diverse suite of game environments helps evaluate how well reinforcement learning algorithms generalize across distinct visual and mechanics-based challenges rather than memorizing single environments. OpenAI released the complete edition of Gym Retro to support reinforcement learning research on video games.

The platform expanded its available library from approximately 70 Atari and 30 Sega titles to over 1,000 games. Multiple backing emulators are used to power the expanded catalog of games within the research platform. OpenAI also made public the internal tool utilized for adding extra games to Gym Retro.

For more details please read the original article at OpenAI.

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Originally published by OpenAI
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